and Conclusion

Downloadable Resources

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The Case for Game-Based Learning
in Cross-Cultural Training

A crucial component of providing a more equitable classroom is developing cross-cultural empathy for international students. As an experiential, interactive medium, games are conducive to fostering empathy, as they craft environments in which players can connect with the characters and the overarching narrative.

However, to be implemented effectively, games must also speak to their target audience—in this case, older American adults. Despite this stigma associated with gaming in the chosen demographic, game-based learning (GBL) is a documented methodology for adult education across multiple industries. The success of GBL informs this study’s design-centric solution, which takes an engaging, convivial, and informative approach to cross-cultural training.